Posts

Showing posts from September, 2026

Sep 27

Reworked Change Tribe Instant Training (Bakunawa Mask): When Bakanuwa's Gift (Instant Training is active) all demote are credited as additional "instant training" All instant training are deducted from the commoners instead of any specified troops (e.g. Spearman to Fire Raider)

Sep 26

fixed: Server 2 was not selectable at game start fixed: dismissed/recalled foreign reinforcement cards could stick around in the UI even if there's zero quantity New: tutorial replay button in the sidebar, to replay the last tutorial instruction

Sep 23

New: can now join the Android beta test from Town Settings fixed: aborting an attack didn't properly link its return march back onto the attack record

Sep 21

fixed: settings modal appearing blank with a tiny tap target on the town name (technical) various UI polish

Sep 20

fixed: unexpected log out on closing certain modals, double-tapping population/morale buttons, clicking outside the leaderboard fixed: server selection screen wasn't showing all servers on some builds

Sep 19

New: Day/Night cycle now affects combat defense: -6% (9pm-3am), -3% (6-9pm and 3-6am), +5% (9am-3pm) travel is 20% slower for attacks, rallies, and reinforcements from 6pm-6am shown in a new clock info modal and in attack reports fixed: aborted rallies could credit joiner troops to the caller instead of the actual owner (affected players have been repaired) fixed: rallies stuck at "preparing" further hardened

Sep 17

fixed: more account-lock false-positives (troop growth calculation corrected) fixed: closing certain modals could unexpectedly log you out fixed: duel accept/decline/surrender could show a 404 error page

S2: Sep 15

New: Copperplate Receivable Contracts draft a contract backed by a Copperplate to guarantee delivery of resources/items on the market

Sep 16

Baybayin Quiz Event (Wed/Sun 8:45pm) a word/character is shown in Baybayin script then its multiple-choice meaning a few seconds later first 5 players that get the correct answer gets 1 point each player that gets a point is credited with 5 gems top 3 users gets additional 1000/500/200 gems after the event adaptive difficulty: if enough users get the correct answer, increase difficulty automatically fixed: wounded troops recalled/dismissed from an ally town could be permanently stranded there instead of coming home fixed: a rare crash when multiple rallies/attacks targeted the same defender at the same time fixed: rallies could get stuck at "preparing" fixed: demolition could error out under high load

Sep 15

Trivia Quiz Event Every 3 minutes a question is shown First 5 correct answers gets 1 points each Anyone who gains points earns 5 gems per point Top of the top-3 rank prizes (additional 1000/500/250 gems) Giveaway Trades daily quest now rewards Gems

S2: Sep 13

fixed: further stuck/duplicate attack issues (phantom attack launches now properly reverted) (technical) improved reliability of background task processing and email delivery

S2: Sep 2

fixed: resources not fully restored after a tribe change fixed: attacks getting stuck instead of properly aborting when a lock or item conflict occurred fixed: a login bug affecting anonymous/guest sessions on Server 2 (technical) database query optimizations for smoother performance

S2: Aug 24

Server 2 "Ma-Yi" is now open! Invitations are going out, and you can now choose your server on game start

Sep 14

Rally combat now always uses Exterminate rules (previously could default to Raid) Reduced morale decay rate from overpopulation New: Trivia event - question bank filled, scheduled Tue/Sat 8:45pm-11pm fixed: more account-lock false-positives from raw vs weighted troop counts (previously-locked accounts have been unlocked) fixed: giphy meme crash in chat fixed: inconsistent icon sizing in the town sidebar circle menu (technical) consolidated onto a unified domain (tribesofmalaya.com)

Sep 12

fixed: equipped items could be lost from the return march after a rally with casualties (defender loot was wrongly applying to gear, not just resources) fixed: a false "account locked" trigger right after training finished for some unit types New Decors: Apitong, Arayat Pitogo, Molave, Logs

Sep 11

New: Android beta opt-in for verified players - sign up in-game and we'll add you to the next Play Store beta round fixed: reinforcements recalled late weren't always credited back correctly (technical) marches that were already due now settle immediately when you load your town

Sep 10

Rally attack reports now show each participant's alliance/friendship status, and are visually distinguished from normal attack reports Rally wait-time is now set with a slider (plus text input) instead of a plain number field Honey's morale bonus raised to +3 (still a 4-hour cooldown, shared with desserts)

Sep 9

Rally attacks are now enabled for everyone by default New: Tribe Desserts Kalamay, Budbud, Wadjit, Binakle - craft at the campfire from 1 Honey + 3000 Food, each gives +7 morale on consume fixed: rally reinforcements never actually leaving the sender's town (wrong tribe check) fixed: rally leader's items/leftover reinforcements not settled correctly at launch fixed: rally leader's commitment cap not restored at launch

Sep 8

Rally attacks are back on, gradually re-enabling per account Daily Quests reworked into two tiers Tier 1 (upgrades/messages/trades): same goal, reward is now Secured Food instead of raw food Tier 2: harder goal, unlocks after Tier 1 is done that day, pays out 3x the reward Gift codes are now live

Sep 7

Rally attacks temporarily disabled while we fix some issues from launch - will re-enable soon New: Beginner Sandbox 3 extends newbie protection: after 20 days (Sandbox 1+2), you get a 3rd 10-day sandbox stage, matched only against other players also in Sandbox 3 New: Giveaway Trades daily quest (post 2 giveaway-type market offers) (technical) separated market announcement throttle from general ban/block tolerance (technical) reduced email spam risk with proper one-click unsubscribe links

Sep 6

New: Password-protected market offers set a password (min 6 characters) on a trade offer to keep it private/off the public market listing - only people you share the password with can accept it

Sep 5

(hotfix) fixed rally/attack duplication bugs from the previous day's rally launch troops could get double-marched, or wounded troops fully reverted incorrectly, on certain concurrent-attack timing

Sep 4

New: Rally attacks alliance-only: call a rally against a target, allies reinforce your town during a wait period (30 seconds to 1 hour, your choice), then all gathered troops launch together as one combined attack when the timer ends

Aug 31

New: Full Tagalog translation of the game is now available covers UI, unit and building names New: Referral System invite a friend using your referral link; once they reach 1,000 population and claim 15 daily quests, you receive 200,000 Food, 200,000 Wood, 200,000 Mineral, and 500 Gems

Aug 30

Copperplate Receivable Contracts now have a dedicated in-game panel fixed: baybayin flag decorations not properly consumable fixed: items could be partially consumed even when the action failed (item consumption is now all-or-nothing) (technical) further improvements to stuck/aborted attack handling