Sep 19

  • New: Day/Night cycle now affects combat
    • defense: -6% (9pm-3am), -3% (6-9pm and 3-6am), +5% (9am-3pm)
    • travel is 20% slower for attacks, rallies, and reinforcements from 6pm-6am
    • shown in a new clock info modal and in attack reports
  • fixed: aborted rallies could credit joiner troops to the caller instead of the actual owner (affected players have been repaired)
  • fixed: rallies stuck at "preparing" further hardened

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